I think compared to drugs, alcohol, smoking; video games are in many ways a far safer temporizing attachment for so many youth and post-youth until they
1. develop the ability to choose the object of their attention and
2. accumulate sufficient perspectives of reality.
1. develop the ability to choose the object of their attention and
2. accumulate sufficient perspectives of reality.
The solution is to offer mindfulness training and Talking Circles in every school, college and university, workplace, healthcare facilities, government and private institutions.
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